The Grovelling-to-the-Chef Games (monkey cubes and meat spikes) (#2117)

* Rehydratable component -> monkey cubes now have some of their behaviour

* Placeholder kitchen spike entity

* KitchenSpike component: the kitchen spike now has basic functionality

still placeholder sprite though

* Kitchen Spike: Import meatspike assets from CEV-Eris

* Kitchen Spike: Actually use sprites somewhat

* Kitchen Spike: Forgot I removed the MeatParts property from Butcherable

* Monkey cubes: Use IReagentReaction even though it doesn't quite work yet. Butcherable: remove imports

* Monkey cubes/Rehydratable: Re-add ISolutionChange

* Update Resources/Prototypes/Entities/Constructible/Ground/kitchen.yml

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
This commit is contained in:
20kdc
2020-09-26 14:28:55 +01:00
committed by GitHub
parent 84ce845ea3
commit 4b9d488c1e
12 changed files with 296 additions and 2 deletions

View File

@@ -15,7 +15,7 @@ namespace Content.Shared.GameObjects.Components.Items
public sealed override uint? NetID => ContentNetIDs.HANDS;
[ViewVariables]
protected ICollidableComponent? PulledObject;
public ICollidableComponent? PulledObject { get; protected set; }
[ViewVariables]
protected bool IsPulling => PulledObject != null;