The Grovelling-to-the-Chef Games (monkey cubes and meat spikes) (#2117)
* Rehydratable component -> monkey cubes now have some of their behaviour * Placeholder kitchen spike entity * KitchenSpike component: the kitchen spike now has basic functionality still placeholder sprite though * Kitchen Spike: Import meatspike assets from CEV-Eris * Kitchen Spike: Actually use sprites somewhat * Kitchen Spike: Forgot I removed the MeatParts property from Butcherable * Monkey cubes: Use IReagentReaction even though it doesn't quite work yet. Butcherable: remove imports * Monkey cubes/Rehydratable: Re-add ISolutionChange * Update Resources/Prototypes/Entities/Constructible/Ground/kitchen.yml Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
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@@ -15,7 +15,7 @@ namespace Content.Shared.GameObjects.Components.Items
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public sealed override uint? NetID => ContentNetIDs.HANDS;
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[ViewVariables]
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protected ICollidableComponent? PulledObject;
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public ICollidableComponent? PulledObject { get; protected set; }
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[ViewVariables]
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protected bool IsPulling => PulledObject != null;
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