Cleans up Airlock content (#3575)

* Initial

* Fixed RSI timings

* Sorts RSIs

* Adds effects.rsi

* Unlits
This commit is contained in:
Swept
2021-03-08 03:25:07 +00:00
committed by GitHub
parent 3d237fb83b
commit 4b8e4dd6ba
420 changed files with 2936 additions and 3417 deletions

View File

@@ -84,7 +84,7 @@ namespace Content.Client.GameObjects.Components.Doors
var flick = new AnimationTrackSpriteFlick();
DenyAnimation.AnimationTracks.Add(flick);
flick.LayerKey = DoorVisualLayers.BaseUnlit;
flick.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("deny", 0f));
flick.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("deny_unlit", 0f));
var sound = new AnimationTrackPlaySound();
DenyAnimation.AnimationTracks.Add(sound);
@@ -128,7 +128,7 @@ namespace Content.Client.GameObjects.Components.Doors
case DoorVisualState.Closed:
sprite.LayerSetState(DoorVisualLayers.Base, "closed");
sprite.LayerSetState(DoorVisualLayers.BaseUnlit, "closed_unlit");
sprite.LayerSetState(DoorVisualLayers.BaseBolted, "bolted");
sprite.LayerSetState(DoorVisualLayers.BaseBolted, "bolted_unlit");
sprite.LayerSetState(WiresVisualizer.WiresVisualLayers.MaintenancePanel, "panel_open");
break;
case DoorVisualState.Opening: