Cleans up Airlock content (#3575)
* Initial * Fixed RSI timings * Sorts RSIs * Adds effects.rsi * Unlits
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@@ -84,7 +84,7 @@ namespace Content.Client.GameObjects.Components.Doors
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var flick = new AnimationTrackSpriteFlick();
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DenyAnimation.AnimationTracks.Add(flick);
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flick.LayerKey = DoorVisualLayers.BaseUnlit;
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flick.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("deny", 0f));
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flick.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("deny_unlit", 0f));
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var sound = new AnimationTrackPlaySound();
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DenyAnimation.AnimationTracks.Add(sound);
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@@ -128,7 +128,7 @@ namespace Content.Client.GameObjects.Components.Doors
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case DoorVisualState.Closed:
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sprite.LayerSetState(DoorVisualLayers.Base, "closed");
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sprite.LayerSetState(DoorVisualLayers.BaseUnlit, "closed_unlit");
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sprite.LayerSetState(DoorVisualLayers.BaseBolted, "bolted");
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sprite.LayerSetState(DoorVisualLayers.BaseBolted, "bolted_unlit");
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sprite.LayerSetState(WiresVisualizer.WiresVisualLayers.MaintenancePanel, "panel_open");
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break;
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case DoorVisualState.Opening:
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