Add completions to addobjective and localize it (#30456)
* Add completions to addobjective and localise it * Cleanup * Fix * Make a manager to handle subscribtion completion options This is so we can unsubscribe to prototype reloads properly * Convert the manager into a system * Move the system into the systems folder I forgor * Merge CompletionsSystem into ObjectivesSystem
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@@ -14,6 +14,7 @@ using Content.Server.Info;
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using Content.Server.IoC;
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using Content.Server.Maps;
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using Content.Server.NodeContainer.NodeGroups;
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using Content.Server.Objectives;
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using Content.Server.Players;
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using Content.Server.Players.JobWhitelist;
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using Content.Server.Players.PlayTimeTracking;
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@@ -14,6 +14,7 @@ using Content.Server.Mapping;
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using Content.Server.Maps;
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using Content.Server.MoMMI;
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using Content.Server.NodeContainer.NodeGroups;
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using Content.Server.Objectives;
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using Content.Server.Players;
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using Content.Server.Players.JobWhitelist;
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using Content.Server.Players.PlayTimeTracking;
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@@ -1,56 +1,73 @@
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using Content.Server.Administration;
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using System.Linq;
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using Content.Server.Administration;
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using Content.Shared.Administration;
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using Content.Shared.Mind;
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using Content.Shared.Objectives.Components;
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using Content.Shared.Prototypes;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Objectives.Commands
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namespace Content.Server.Objectives.Commands;
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[AdminCommand(AdminFlags.Admin)]
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public sealed class AddObjectiveCommand : LocalizedEntityCommands
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{
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[AdminCommand(AdminFlags.Admin)]
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public sealed class AddObjectiveCommand : IConsoleCommand
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[Dependency] private readonly IPlayerManager _players = default!;
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[Dependency] private readonly IPrototypeManager _prototypes = default!;
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[Dependency] private readonly SharedMindSystem _mind = default!;
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[Dependency] private readonly ObjectivesSystem _objectives = default!;
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public override string Command => "addobjective";
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public override void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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[Dependency] private readonly IEntityManager _entityManager = default!;
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public string Command => "addobjective";
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public string Description => "Adds an objective to the player's mind.";
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public string Help => "addobjective <username> <objectiveID>";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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if (args.Length != 2)
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{
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if (args.Length != 2)
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{
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shell.WriteLine("Expected exactly 2 arguments.");
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return;
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}
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shell.WriteError(Loc.GetString(Loc.GetString("cmd-addobjective-invalid-args")));
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return;
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}
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var mgr = IoCManager.Resolve<IPlayerManager>();
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if (!mgr.TryGetSessionByUsername(args[0], out var data))
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{
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shell.WriteLine("Can't find the playerdata.");
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return;
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}
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if (!_players.TryGetSessionByUsername(args[0], out var data))
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{
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shell.WriteError(Loc.GetString("cmd-addobjective-player-not-found"));
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return;
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}
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var minds = _entityManager.System<SharedMindSystem>();
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if (!minds.TryGetMind(data, out var mindId, out var mind))
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{
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shell.WriteLine("Can't find the mind.");
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return;
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}
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if (!_mind.TryGetMind(data, out var mindId, out var mind))
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{
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shell.WriteError(Loc.GetString("cmd-addobjective-mind-not-found"));
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return;
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}
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if (!IoCManager.Resolve<IPrototypeManager>()
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.TryIndex<EntityPrototype>(args[1], out var proto) ||
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!proto.TryGetComponent<ObjectiveComponent>(out _))
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{
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shell.WriteLine($"Can't find matching objective prototype {args[1]}");
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return;
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}
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if (!_prototypes.TryIndex<EntityPrototype>(args[1], out var proto) ||
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!proto.HasComponent<ObjectiveComponent>())
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{
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shell.WriteError(Loc.GetString("cmd-addobjective-objective-not-found", ("obj", args[1])));
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return;
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}
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if (!minds.TryAddObjective(mindId, mind, args[1]))
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{
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// can fail for other reasons so dont pretend to be right
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shell.WriteLine("Failed to add the objective. Maybe requirements dont allow that objective to be added.");
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}
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if (!_mind.TryAddObjective(mindId, mind, args[1]))
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{
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// can fail for other reasons so dont pretend to be right
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shell.WriteError(Loc.GetString("cmd-addobjective-adding-failed"));
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}
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}
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public override CompletionResult GetCompletion(IConsoleShell shell, string[] args)
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{
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if (args.Length == 1)
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{
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var options = _players.Sessions.OrderBy(c => c.Name).Select(c => c.Name).ToArray();
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return CompletionResult.FromHintOptions(options, Loc.GetString("cmd-addobjective-player-completion"));
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}
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if (args.Length != 2)
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return CompletionResult.Empty;
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return CompletionResult.FromHintOptions(
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_objectives.Objectives(),
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Loc.GetString(Loc.GetString("cmd-add-objective-obj-completion")));
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}
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}
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@@ -11,6 +11,8 @@ using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using System.Linq;
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using System.Text;
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using Content.Server.Objectives.Commands;
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using Content.Shared.Prototypes;
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using Robust.Server.Player;
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using Robust.Shared.Utility;
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@@ -24,11 +26,22 @@ public sealed class ObjectivesSystem : SharedObjectivesSystem
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly EmergencyShuttleSystem _emergencyShuttle = default!;
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private IEnumerable<string>? _objectives;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<RoundEndTextAppendEvent>(OnRoundEndText);
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_prototypeManager.PrototypesReloaded += CreateCompletions;
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}
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public override void Shutdown()
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{
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base.Shutdown();
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_prototypeManager.PrototypesReloaded -= CreateCompletions;
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}
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/// <summary>
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@@ -249,6 +262,32 @@ public sealed class ObjectivesSystem : SharedObjectivesSystem
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return Loc.GetString("objectives-player-named", ("name", name));
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}
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private void CreateCompletions(PrototypesReloadedEventArgs unused)
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{
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CreateCompletions();
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}
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/// <summary>
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/// Get all objective prototypes by their IDs.
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/// This is used for completions in <see cref="AddObjectiveCommand"/>
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/// </summary>
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public IEnumerable<string> Objectives()
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{
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if (_objectives == null)
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CreateCompletions();
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return _objectives!;
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}
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private void CreateCompletions()
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{
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_objectives = _prototypeManager.EnumeratePrototypes<EntityPrototype>()
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.Where(p => p.HasComponent<ObjectiveComponent>())
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.Select(p => p.ID)
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.Order();
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}
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}
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/// <summary>
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12
Resources/Locale/en-US/objectives/commands/addobjectives.ftl
Normal file
12
Resources/Locale/en-US/objectives/commands/addobjectives.ftl
Normal file
@@ -0,0 +1,12 @@
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# addobjectives
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cmd-addobjective-desc = Adds an objective to the player's mind.
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cmd-addobjective-help = addobjective <username> <objectiveID>
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cmd-addobjective-invalid-args = Expected exactly 2 arguments.
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cmd-addobjective-player-not-found = Can't find the playerdata.
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cmd-addobjective-mind-not-found = Can't find the mind.
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cmd-addobjective-objective-not-found = Can't find matching objective prototype {$obj}
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cmd-addobjective-adding-failed = Failed to add the objective. Maybe requirements dont allow that objective to be added.
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cmd-addobjective-player-completion = <Player>
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cmd-add-objective-obj-completion = <Objective>
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