Try fix some mover jank (#13503)

This commit is contained in:
Leon Friedrich
2023-01-16 21:20:22 +13:00
committed by GitHub
parent 450dfd5074
commit 4b65fb1579
6 changed files with 79 additions and 68 deletions

View File

@@ -6,6 +6,7 @@ using Robust.Client.Player;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Components;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Content.Client.Physics.Controllers
{
@@ -52,21 +53,11 @@ namespace Content.Client.Physics.Controllers
if (_playerManager.LocalPlayer?.ControlledEntity is not {Valid: true} player)
return;
if (TryComp<RelayInputMoverComponent>(player, out var relayMover))
if (TryComp<RelayInputMoverComponent>(player, out var relayMover)
&& TryComp(relayMover.RelayEntity, out MovementRelayTargetComponent? targetComp))
{
if (relayMover.RelayEntity != null)
{
if (TryComp<InputMoverComponent>(player, out var mover) &&
TryComp<InputMoverComponent>(relayMover.RelayEntity, out var relayed))
{
relayed.CanMove = mover.CanMove;
relayed.RelativeEntity = mover.RelativeEntity;
relayed.RelativeRotation = mover.RelativeRotation;
relayed.TargetRelativeRotation = mover.RelativeRotation;
}
HandleClientsideMovement(relayMover.RelayEntity.Value, frameTime);
}
DebugTools.Assert(targetComp.Entities.Count <= 1, "Multiple relayed movers are not supported at the moment");
HandleClientsideMovement(relayMover.RelayEntity.Value, frameTime);
}
HandleClientsideMovement(player, frameTime);
@@ -75,6 +66,8 @@ namespace Content.Client.Physics.Controllers
private void HandleClientsideMovement(EntityUid player, float frameTime)
{
var xformQuery = GetEntityQuery<TransformComponent>();
var moverQuery = GetEntityQuery<InputMoverComponent>();
var relayTargetQuery = GetEntityQuery<MovementRelayTargetComponent>();
if (!TryComp(player, out InputMoverComponent? mover) ||
!xformQuery.TryGetComponent(player, out var xform))
@@ -82,7 +75,7 @@ namespace Content.Client.Physics.Controllers
return;
}
PhysicsComponent? body = null;
PhysicsComponent? body;
TransformComponent? xformMover = xform;
if (mover.ToParent && HasComp<RelayInputMoverComponent>(xform.ParentUid))
@@ -135,7 +128,7 @@ namespace Content.Client.Physics.Controllers
}
// Server-side should just be handled on its own so we'll just do this shizznit
HandleMobMovement(mover, body, xformMover, frameTime, xformQuery);
HandleMobMovement(player, mover, body, xformMover, frameTime, xformQuery, moverQuery, relayTargetQuery);
}
protected override bool CanSound()