disposal emag fix and refactoring (#19790)

Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
deltanedas
2023-09-04 15:11:34 +01:00
committed by GitHub
parent db1ff07821
commit 4b5228e10d
3 changed files with 15 additions and 18 deletions

View File

@@ -80,8 +80,7 @@ public abstract class SharedDisposalUnitSystem : EntitySystem
var otherBody = args.OtherEntity;
// Items dropped shouldn't collide but items thrown should
if (EntityManager.HasComponent<ItemComponent>(otherBody) &&
!EntityManager.HasComponent<ThrownItemComponent>(otherBody))
if (HasComp<ItemComponent>(otherBody) && !HasComp<ThrownItemComponent>(otherBody))
{
args.Cancelled = true;
return;
@@ -110,25 +109,20 @@ public abstract class SharedDisposalUnitSystem : EntitySystem
public virtual bool CanInsert(EntityUid uid, SharedDisposalUnitComponent component, EntityUid entity)
{
if (!EntityManager.GetComponent<TransformComponent>(uid).Anchored)
if (!Transform(uid).Anchored)
return false;
// TODO: Probably just need a disposable tag.
if (!EntityManager.TryGetComponent(entity, out ItemComponent? storable) &&
!EntityManager.HasComponent<BodyComponent>(entity))
{
var storable = HasComp<ItemComponent>(entity);
if (!storable && !HasComp<BodyComponent>(entity))
return false;
}
//Check if the entity is a mob and if mobs can be inserted
if (TryComp<MobStateComponent>(entity, out var damageState) && !component.MobsCanEnter)
return false;
if (EntityManager.TryGetComponent(entity, out PhysicsComponent? physics) &&
(physics.CanCollide || storable != null))
{
if (TryComp<PhysicsComponent>(entity, out var physics) && (physics.CanCollide || storable))
return true;
}
return damageState != null && (!component.MobsCanEnter || _mobState.IsDead(entity, damageState));
}