DungeonData rework (#37172)

* DungeonData rework

Back to fields, serializes better, just make new layers dumby.

* wawawewa

* Fix this

* Fixes

* review

* thanks fork

* fix
This commit is contained in:
metalgearsloth
2025-05-18 03:10:30 +10:00
committed by GitHub
parent d72939ba4b
commit 4afccdd5db
57 changed files with 759 additions and 696 deletions

View File

@@ -1,3 +1,6 @@
using Content.Shared.Maps;
using Robust.Shared.Prototypes;
namespace Content.Shared.Procedural.PostGeneration;
// Ime a worm
@@ -32,4 +35,7 @@ public sealed partial class WormCorridorDunGen : IDunGenLayer
/// </summary>
[DataField]
public float Width = 3f;
[DataField(required: true)]
public ProtoId<ContentTileDefinition> Tile;
}