DungeonData rework (#37172)

* DungeonData rework

Back to fields, serializes better, just make new layers dumby.

* wawawewa

* Fix this

* Fixes

* review

* thanks fork

* fix
This commit is contained in:
metalgearsloth
2025-05-18 03:10:30 +10:00
committed by GitHub
parent d72939ba4b
commit 4afccdd5db
57 changed files with 759 additions and 696 deletions

View File

@@ -1,13 +1,13 @@
using Content.Shared.EntityTable;
using Content.Shared.Maps;
using Content.Shared.Storage;
using Robust.Shared.Prototypes;
namespace Content.Shared.Procedural.PostGeneration;
/// <summary>
/// Selects [count] rooms and places external doors to them.
/// </summary>
/// <remarks>
/// Dungeon data keys are:
/// - Entrance
/// - FallbackTile
/// </remarks>
public sealed partial class DungeonEntranceDunGen : IDunGenLayer
{
/// <summary>
@@ -15,4 +15,10 @@ public sealed partial class DungeonEntranceDunGen : IDunGenLayer
/// </summary>
[DataField]
public int Count = 1;
[DataField(required: true)]
public ProtoId<ContentTileDefinition> Tile;
[DataField(required: true)]
public ProtoId<EntityTablePrototype> Contents;
}