DungeonData rework (#37172)
* DungeonData rework Back to fields, serializes better, just make new layers dumby. * wawawewa * Fix this * Fixes * review * thanks fork * fix
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@@ -1,4 +1,6 @@
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using Content.Shared.EntityTable;
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using Content.Shared.Storage;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Procedural.PostGeneration;
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@@ -14,5 +16,5 @@ public sealed partial class CorridorClutterDunGen : IDunGenLayer
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/// The default starting bulbs
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/// </summary>
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[DataField(required: true)]
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public List<EntitySpawnEntry> Contents = new();
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public ProtoId<EntityTablePrototype> Contents;
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}
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