DungeonData rework (#37172)

* DungeonData rework

Back to fields, serializes better, just make new layers dumby.

* wawawewa

* Fix this

* Fixes

* review

* thanks fork

* fix
This commit is contained in:
metalgearsloth
2025-05-18 03:10:30 +10:00
committed by GitHub
parent d72939ba4b
commit 4afccdd5db
57 changed files with 759 additions and 696 deletions

View File

@@ -1,4 +1,6 @@
using Content.Shared.EntityTable;
using Content.Shared.Storage;
using Robust.Shared.Prototypes;
namespace Content.Shared.Procedural.PostGeneration;
@@ -14,5 +16,5 @@ public sealed partial class CorridorClutterDunGen : IDunGenLayer
/// The default starting bulbs
/// </summary>
[DataField(required: true)]
public List<EntitySpawnEntry> Contents = new();
public ProtoId<EntityTablePrototype> Contents;
}