DungeonData rework (#37172)

* DungeonData rework

Back to fields, serializes better, just make new layers dumby.

* wawawewa

* Fix this

* Fixes

* review

* thanks fork

* fix
This commit is contained in:
metalgearsloth
2025-05-18 03:10:30 +10:00
committed by GitHub
parent d72939ba4b
commit 4afccdd5db
57 changed files with 759 additions and 696 deletions

View File

@@ -1,4 +1,5 @@
using Content.Shared.Parallax.Biomes;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.Procedural.Loot;
@@ -8,6 +9,6 @@ namespace Content.Shared.Procedural.Loot;
/// </summary>
public sealed partial class BiomeTemplateLoot : IDungeonLoot
{
[DataField("proto", required: true, customTypeSerializer:typeof(PrototypeIdSerializer<BiomeTemplatePrototype>))]
public string Prototype = string.Empty;
[DataField("proto", required: true)]
public ProtoId<BiomeTemplatePrototype> Prototype = string.Empty;
}