DungeonData rework (#37172)
* DungeonData rework Back to fields, serializes better, just make new layers dumby. * wawawewa * Fix this * Fixes * review * thanks fork * fix
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@@ -5,12 +5,6 @@ namespace Content.Shared.Procedural;
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[Virtual, DataDefinition]
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public partial class DungeonConfig
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{
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/// <summary>
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/// <see cref="Data"/>
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/// </summary>
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[DataField]
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public DungeonData Data = DungeonData.Empty;
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/// <summary>
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/// The secret sauce, procedural generation layers that get run.
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/// </summary>
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