@@ -5,32 +5,27 @@ using Robust.Shared.Containers;
|
||||
|
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namespace Content.Client.Commands;
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public sealed class HideMechanismsCommand : LocalizedCommands
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public sealed class HideMechanismsCommand : LocalizedEntityCommands
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{
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||||
[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
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[Dependency] private readonly SpriteSystem _spriteSystem = default!;
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public override string Command => "hidemechanisms";
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public override string Description => LocalizationManager.GetString($"cmd-{Command}-desc", ("showMechanismsCommand", ShowMechanismsCommand.CommandName));
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public override string Help => LocalizationManager.GetString($"cmd-{Command}-help", ("command", Command));
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public override void Execute(IConsoleShell shell, string argStr, string[] args)
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||||
{
|
||||
var containerSys = _entityManager.System<SharedContainerSystem>();
|
||||
var spriteSys = _entityManager.System<SpriteSystem>();
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||||
var query = _entityManager.AllEntityQueryEnumerator<OrganComponent, SpriteComponent>();
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||||
var query = EntityManager.AllEntityQueryEnumerator<OrganComponent, SpriteComponent>();
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||||
|
||||
while (query.MoveNext(out var uid, out _, out var sprite))
|
||||
{
|
||||
spriteSys.SetContainerOccluded((uid, sprite), false);
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||||
_spriteSystem.SetContainerOccluded((uid, sprite), false);
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||||
|
||||
var tempParent = uid;
|
||||
while (containerSys.TryGetContainingContainer((tempParent, null, null), out var container))
|
||||
while (_containerSystem.TryGetContainingContainer((tempParent, null, null), out var container))
|
||||
{
|
||||
if (!container.ShowContents)
|
||||
{
|
||||
spriteSys.SetContainerOccluded((uid, sprite), true);
|
||||
_spriteSystem.SetContainerOccluded((uid, sprite), true);
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
@@ -4,24 +4,19 @@ using Robust.Shared.Console;
|
||||
|
||||
namespace Content.Client.Commands;
|
||||
|
||||
public sealed class ShowMechanismsCommand : LocalizedCommands
|
||||
public sealed class ShowMechanismsCommand : LocalizedEntityCommands
|
||||
{
|
||||
[Dependency] private readonly IEntityManager _entManager = default!;
|
||||
[Dependency] private readonly SpriteSystem _spriteSystem = default!;
|
||||
|
||||
public const string CommandName = "showmechanisms";
|
||||
|
||||
public override string Command => CommandName;
|
||||
|
||||
public override string Help => LocalizationManager.GetString($"cmd-{Command}-help", ("command", Command));
|
||||
public override string Command => "showmechanisms";
|
||||
|
||||
public override void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||
{
|
||||
var spriteSys = _entManager.System<SpriteSystem>();
|
||||
var query = _entManager.AllEntityQueryEnumerator<OrganComponent, SpriteComponent>();
|
||||
var query = EntityManager.AllEntityQueryEnumerator<OrganComponent, SpriteComponent>();
|
||||
|
||||
while (query.MoveNext(out var uid, out _, out var sprite))
|
||||
{
|
||||
spriteSys.SetContainerOccluded((uid, sprite), false);
|
||||
_spriteSystem.SetContainerOccluded((uid, sprite), false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,2 +1,2 @@
|
||||
cmd-hidemechanisms-desc = Reverts the effects of {$showMechanismsCommand}
|
||||
cmd-hidemechanisms-help = Usage: {$command}
|
||||
cmd-hidemechanisms-desc = Reverts the effects of showmechanisms command.
|
||||
cmd-hidemechanisms-help = Usage: hidemechanisms
|
||||
|
||||
@@ -1,2 +1,2 @@
|
||||
cmd-showmechanisms-desc = Makes mechanisms visible, even when they shouldn't be.
|
||||
cmd-showmechanisms-help = Usage: {$command}
|
||||
cmd-showmechanisms-help = Usage: showmechanisms
|
||||
|
||||
Reference in New Issue
Block a user