Fix two interaction prediction issues (#7356)
This commit is contained in:
@@ -1,10 +1,25 @@
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using Content.Shared.Administration.Logs;
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using Content.Shared.Database;
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using Content.Shared.Emag.Components;
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using Content.Shared.Emag.Components;
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using Content.Shared.Emag.Systems;
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using Content.Shared.Emag.Systems;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Robust.Shared.Player;
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namespace Content.Server.Emag
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namespace Content.Server.Emag
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{
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{
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public sealed class EmagSystem : EntitySystem
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public sealed class EmagSystem : EntitySystem
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{
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{
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[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
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[Dependency] private readonly SharedAdminLogSystem _adminLog = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<EmagComponent, AfterInteractEvent>(OnAfterInteract);
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}
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public override void Update(float frameTime)
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public override void Update(float frameTime)
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{
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{
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base.Update(frameTime);
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base.Update(frameTime);
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@@ -28,5 +43,27 @@ namespace Content.Server.Emag
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emag.Charges++;
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emag.Charges++;
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}
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}
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}
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}
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private void OnAfterInteract(EntityUid uid, EmagComponent component, AfterInteractEvent args)
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{
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if (!args.CanReach || args.Target == null)
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return;
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if (component.Charges <= 0)
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{
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_popupSystem.PopupEntity(Loc.GetString("emag-no-charges"), args.User, Filter.Entities(args.User));
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return;
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}
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var emaggedEvent = new GotEmaggedEvent(args.User);
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RaiseLocalEvent(args.Target.Value, emaggedEvent, false);
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if (emaggedEvent.Handled)
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{
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_popupSystem.PopupEntity(Loc.GetString("emag-success", ("target", args.Target)), args.User, Filter.Entities(args.User));
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_adminLog.Add(LogType.Emag, LogImpact.High, $"{ToPrettyString(args.User):player} emagged {ToPrettyString(args.Target.Value):target}");
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component.Charges--;
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return;
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}
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}
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}
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}
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}
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}
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@@ -180,7 +180,7 @@ namespace Content.Shared.Containers.ItemSlots
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if (slot.Item != null)
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if (slot.Item != null)
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_handsSystem.TryPickupAnyHand(args.User, slot.Item.Value, handsComp: hands);
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_handsSystem.TryPickupAnyHand(args.User, slot.Item.Value, handsComp: hands);
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Insert(uid, slot, args.Used, args.User, excludeUserAudio: args.Predicted);
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Insert(uid, slot, args.Used, args.User, excludeUserAudio: true);
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args.Handled = true;
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args.Handled = true;
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return;
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return;
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}
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}
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@@ -3,13 +3,13 @@ namespace Content.Shared.Emag.Components
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[RegisterComponent]
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[RegisterComponent]
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public sealed class EmagComponent : Component
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public sealed class EmagComponent : Component
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{
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{
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[DataField("maxCharges")]
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[DataField("maxCharges"), ViewVariables(VVAccess.ReadWrite)]
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public int MaxCharges = 3;
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public int MaxCharges = 3;
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[DataField("charges")]
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[DataField("charges"), ViewVariables(VVAccess.ReadWrite)]
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public int Charges = 3;
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public int Charges = 3;
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[DataField("rechargeTime")]
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[DataField("rechargeTime"), ViewVariables(VVAccess.ReadWrite)]
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public float RechargeTime = 90f;
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public float RechargeTime = 90f;
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public float Accumulator = 0f;
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public float Accumulator = 0f;
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}
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}
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@@ -1,10 +1,5 @@
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using Content.Shared.Emag.Components;
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using Content.Shared.Emag.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Examine;
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using Content.Shared.Examine;
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using Content.Shared.Popups;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Database;
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using Robust.Shared.Player;
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namespace Content.Shared.Emag.Systems
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namespace Content.Shared.Emag.Systems
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{
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{
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@@ -15,13 +10,9 @@ namespace Content.Shared.Emag.Systems
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/// 4. Past the check, add all the effects you desire and HANDLE THE EVENT ARGUMENT so a charge is spent
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/// 4. Past the check, add all the effects you desire and HANDLE THE EVENT ARGUMENT so a charge is spent
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public sealed class SharedEmagSystem : EntitySystem
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public sealed class SharedEmagSystem : EntitySystem
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{
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{
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[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
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[Dependency] private readonly SharedAdminLogSystem _adminLog = default!;
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public override void Initialize()
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public override void Initialize()
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{
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{
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base.Initialize();
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base.Initialize();
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SubscribeLocalEvent<EmagComponent, AfterInteractEvent>(OnAfterInteract);
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SubscribeLocalEvent<EmagComponent, ExaminedEvent>(OnExamine);
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SubscribeLocalEvent<EmagComponent, ExaminedEvent>(OnExamine);
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}
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}
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@@ -36,28 +27,6 @@ namespace Content.Shared.Emag.Systems
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}
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}
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args.PushMarkup(Loc.GetString("emag-recharging", ("seconds", Math.Round(timeRemaining))));
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args.PushMarkup(Loc.GetString("emag-recharging", ("seconds", Math.Round(timeRemaining))));
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}
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}
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private void OnAfterInteract(EntityUid uid, EmagComponent component, AfterInteractEvent args)
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{
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if (!args.CanReach || args.Target == null)
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return;
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if (component.Charges <= 0)
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{
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_popupSystem.PopupEntity(Loc.GetString("emag-no-charges"), args.User, Filter.Entities(args.User));
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return;
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}
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var emaggedEvent = new GotEmaggedEvent(args.User);
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RaiseLocalEvent(args.Target.Value, emaggedEvent, false);
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if (emaggedEvent.Handled)
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{
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_popupSystem.PopupEntity(Loc.GetString("emag-success",("target", args.Target)), args.User, Filter.Entities(args.User));
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_adminLog.Add(LogType.Emag, LogImpact.High, $"{ToPrettyString(args.User):player} emagged {ToPrettyString(args.Target.Value):target}");
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component.Charges--;
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return;
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}
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}
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}
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}
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public sealed class GotEmaggedEvent : HandledEntityEventArgs
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public sealed class GotEmaggedEvent : HandledEntityEventArgs
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@@ -66,7 +35,7 @@ namespace Content.Shared.Emag.Systems
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public GotEmaggedEvent(EntityUid userUid)
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public GotEmaggedEvent(EntityUid userUid)
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{
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{
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userUid = UserUid;
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UserUid = userUid;
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}
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}
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}
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}
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}
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}
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@@ -71,13 +71,7 @@ namespace Content.Shared.Interaction
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/// </summary>
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/// </summary>
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public EntityCoordinates ClickLocation { get; }
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public EntityCoordinates ClickLocation { get; }
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/// <summary>
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public InteractUsingEvent(EntityUid user, EntityUid used, EntityUid target, EntityCoordinates clickLocation)
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/// If true, this prediction is also being predicted client-side. So care has to be taken to avoid audio
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/// duplication.
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/// </summary>
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public bool Predicted { get; }
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public InteractUsingEvent(EntityUid user, EntityUid used, EntityUid target, EntityCoordinates clickLocation, bool predicted = false)
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{
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{
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// Interact using should not have the same used and target.
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// Interact using should not have the same used and target.
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// That should be a use-in-hand event instead.
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// That should be a use-in-hand event instead.
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@@ -88,7 +82,6 @@ namespace Content.Shared.Interaction
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Used = used;
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Used = used;
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Target = target;
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Target = target;
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ClickLocation = clickLocation;
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ClickLocation = clickLocation;
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Predicted = predicted;
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}
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}
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}
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}
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}
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}
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@@ -627,7 +627,6 @@ namespace Content.Shared.Interaction
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EntityUid used,
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EntityUid used,
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EntityUid target,
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EntityUid target,
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EntityCoordinates clickLocation,
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EntityCoordinates clickLocation,
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bool predicted = false,
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bool checkCanInteract = true,
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bool checkCanInteract = true,
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bool checkCanUse = true)
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bool checkCanUse = true)
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{
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{
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@@ -641,7 +640,7 @@ namespace Content.Shared.Interaction
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return;
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return;
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// all interactions should only happen when in range / unobstructed, so no range check is needed
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// all interactions should only happen when in range / unobstructed, so no range check is needed
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var interactUsingEvent = new InteractUsingEvent(user, used, target, clickLocation, predicted);
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var interactUsingEvent = new InteractUsingEvent(user, used, target, clickLocation);
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RaiseLocalEvent(target, interactUsingEvent);
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RaiseLocalEvent(target, interactUsingEvent);
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if (interactUsingEvent.Handled)
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if (interactUsingEvent.Handled)
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return;
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return;
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@@ -110,7 +110,7 @@ public abstract partial class InventorySystem
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if (held != null && itemUid != null)
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if (held != null && itemUid != null)
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{
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{
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_interactionSystem.InteractUsing(actor, held.Value, itemUid.Value,
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_interactionSystem.InteractUsing(actor, held.Value, itemUid.Value,
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new EntityCoordinates(), predicted: true);
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new EntityCoordinates());
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return;
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return;
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}
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}
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