Fix two interaction prediction issues (#7356)
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@@ -110,7 +110,7 @@ public abstract partial class InventorySystem
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if (held != null && itemUid != null)
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{
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_interactionSystem.InteractUsing(actor, held.Value, itemUid.Value,
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new EntityCoordinates(), predicted: true);
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new EntityCoordinates());
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return;
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}
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