Fix magboots in space (#10019)
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@@ -35,7 +35,9 @@ namespace Content.Shared.Gravity
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}
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// Something holding us down
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if (_inventory.TryGetSlotEntity(uid, "shoes", out var ent))
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// If the planet has gravity component and no gravity it will still give gravity
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// If there's no gravity comp at all (i.e. space) then they don't work.
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if (gravity != null && _inventory.TryGetSlotEntity(uid, "shoes", out var ent))
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{
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if (TryComp<MagbootsComponent>(ent, out var boots) && boots.On)
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return false;
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