Add SolutionContainerSystem tests (#6726)
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195
Content.IntegrationTests/Tests/Chemistry/SolutionSystemTests.cs
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195
Content.IntegrationTests/Tests/Chemistry/SolutionSystemTests.cs
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using System.Threading.Tasks;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.FixedPoint;
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using NUnit.Framework;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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namespace Content.IntegrationTests.Tests.Chemistry;
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// We are adding two non-reactive solutions in these tests
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// To ensure volume(A) + volume(B) = volume(A+B)
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// reactions can change this assumption
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[TestFixture]
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[TestOf(typeof(SolutionContainerSystem))]
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public sealed class SolutionSystemTests : ContentIntegrationTest
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{
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private const string Prototypes = @"
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- type: entity
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id: SolutionTarget
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components:
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- type: SolutionContainerManager
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solutions:
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beaker:
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maxVol: 50
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";
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[Test]
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public async Task TryAddTwoNonReactiveReagent()
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{
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var options = new ServerContentIntegrationOption { ExtraPrototypes = Prototypes };
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var server = StartServer(options);
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await server.WaitIdleAsync();
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var entityManager = server.ResolveDependency<IEntityManager>();
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var mapManager = server.ResolveDependency<IMapManager>();
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var coordinates = GetMainEntityCoordinates(mapManager);
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EntityUid beaker;
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server.Assert(() =>
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{
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var oilQuantity = FixedPoint2.New(15);
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var waterQuantity = FixedPoint2.New(10);
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var oilAdded = new Solution("Oil", oilQuantity);
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var originalWater = new Solution("Water", waterQuantity);
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beaker = entityManager.SpawnEntity("SolutionTarget", coordinates);
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Assert.That(EntitySystem.Get<SolutionContainerSystem>()
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.TryGetSolution(beaker, "beaker", out var solution));
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solution.AddSolution(originalWater);
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Assert.That(EntitySystem.Get<SolutionContainerSystem>()
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.TryAddSolution(beaker, solution, oilAdded));
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solution.ContainsReagent("Water", out var water);
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solution.ContainsReagent("Oil", out var oil);
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Assert.That(water, Is.EqualTo(waterQuantity));
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Assert.That(oil, Is.EqualTo(oilQuantity));
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});
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await server.WaitIdleAsync();
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}
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// This test mimics current behavior
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// i.e. if adding too much `TryAddSolution` adding will fail
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[Test]
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public async Task TryAddTooMuchNonReactiveReagent()
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{
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var options = new ServerContentIntegrationOption { ExtraPrototypes = Prototypes };
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var server = StartServer(options);
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await server.WaitIdleAsync();
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var entityManager = server.ResolveDependency<IEntityManager>();
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var mapManager = server.ResolveDependency<IMapManager>();
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var coordinates = GetMainEntityCoordinates(mapManager);
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EntityUid beaker;
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server.Assert(() =>
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{
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var oilQuantity = FixedPoint2.New(1500);
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var waterQuantity = FixedPoint2.New(10);
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var oilAdded = new Solution("Oil", oilQuantity);
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var originalWater = new Solution("Water", waterQuantity);
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beaker = entityManager.SpawnEntity("SolutionTarget", coordinates);
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Assert.That(EntitySystem.Get<SolutionContainerSystem>()
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.TryGetSolution(beaker, "beaker", out var solution));
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solution.AddSolution(originalWater);
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Assert.That(EntitySystem.Get<SolutionContainerSystem>()
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.TryAddSolution(beaker, solution, oilAdded), Is.False);
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solution.ContainsReagent("Water", out var water);
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solution.ContainsReagent("Oil", out var oil);
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Assert.That(water, Is.EqualTo(waterQuantity));
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Assert.That(oil, Is.EqualTo(FixedPoint2.Zero));
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});
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await server.WaitIdleAsync();
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}
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// Unlike TryAddSolution this adds and two solution without then splits leaving only threshold in original
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[Test]
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public async Task TryMixAndOverflowTooMuchReagent()
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{
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var options = new ServerContentIntegrationOption { ExtraPrototypes = Prototypes };
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var server = StartServer(options);
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await server.WaitIdleAsync();
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var entityManager = server.ResolveDependency<IEntityManager>();
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var mapManager = server.ResolveDependency<IMapManager>();
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var coordinates = GetMainEntityCoordinates(mapManager);
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EntityUid beaker;
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server.Assert(() =>
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{
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int ratio = 9;
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int threshold = 20;
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var waterQuantity = FixedPoint2.New(10);
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var oilQuantity = FixedPoint2.New(ratio * waterQuantity.Int());
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var oilAdded = new Solution("Oil", oilQuantity);
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var originalWater = new Solution("Water", waterQuantity);
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beaker = entityManager.SpawnEntity("SolutionTarget", coordinates);
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Assert.That(EntitySystem.Get<SolutionContainerSystem>()
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.TryGetSolution(beaker, "beaker", out var solution));
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solution.AddSolution(originalWater);
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Assert.That(EntitySystem.Get<SolutionContainerSystem>()
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.TryMixAndOverflow(beaker, solution, oilAdded, threshold, out var overflowingSolution));
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Assert.That(solution.CurrentVolume, Is.EqualTo(FixedPoint2.New(threshold)));
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solution.ContainsReagent("Water", out var waterMix);
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solution.ContainsReagent("Oil", out var oilMix);
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Assert.That(waterMix, Is.EqualTo(FixedPoint2.New(threshold / (ratio + 1))));
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Assert.That(oilMix, Is.EqualTo(FixedPoint2.New(threshold / (ratio + 1) * ratio)));
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Assert.That(overflowingSolution.CurrentVolume, Is.EqualTo(FixedPoint2.New(80)));
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overflowingSolution.ContainsReagent("Water", out var waterOverflow);
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overflowingSolution.ContainsReagent("Oil", out var oilOverFlow);
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Assert.That(waterOverflow, Is.EqualTo(waterQuantity - waterMix));
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Assert.That(oilOverFlow, Is.EqualTo(oilQuantity - oilMix));
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});
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await server.WaitIdleAsync();
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}
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// TryMixAndOverflow will fail if Threshold larger than MaxVolume
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[Test]
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public async Task TryMixAndOverflowTooBigOverflow()
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{
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var options = new ServerContentIntegrationOption { ExtraPrototypes = Prototypes };
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var server = StartServer(options);
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await server.WaitIdleAsync();
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var entityManager = server.ResolveDependency<IEntityManager>();
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var mapManager = server.ResolveDependency<IMapManager>();
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var coordinates = GetMainEntityCoordinates(mapManager);
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EntityUid beaker;
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server.Assert(() =>
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{
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int ratio = 9;
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int threshold = 60;
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var waterQuantity = FixedPoint2.New(10);
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var oilQuantity = FixedPoint2.New(ratio * waterQuantity.Int());
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var oilAdded = new Solution("Oil", oilQuantity);
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var originalWater = new Solution("Water", waterQuantity);
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beaker = entityManager.SpawnEntity("SolutionTarget", coordinates);
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Assert.That(EntitySystem.Get<SolutionContainerSystem>()
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.TryGetSolution(beaker, "beaker", out var solution));
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solution.AddSolution(originalWater);
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Assert.That(EntitySystem.Get<SolutionContainerSystem>()
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.TryMixAndOverflow(beaker, solution, oilAdded, threshold, out _),
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Is.False);
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});
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await server.WaitIdleAsync();
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}
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}
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@@ -1,14 +1,11 @@
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using System.Diagnostics.CodeAnalysis;
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using System.Text;
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using Content.Server.Chemistry.Components.SolutionManager;
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using Content.Server.Database;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.FixedPoint;
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using Robust.Shared.GameObjects;
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namespace Content.Server.Chemistry.EntitySystems
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{
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namespace Content.Server.Chemistry.EntitySystems;
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public sealed partial class SolutionContainerSystem
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{
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public void Refill(EntityUid targetUid, Solution targetSolution, Solution addedSolution,
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@@ -146,11 +143,11 @@ namespace Content.Server.Chemistry.EntitySystems
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{
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sb.Append(", ");
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}
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sb.AppendFormat("{0}: {1}u", id, quantity);
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sb.AppendFormat("{0}: {1}u", id, quantity);
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}
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sb.Append(']');
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return sb.ToString();
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}
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}
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}
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@@ -1,8 +1,5 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using Content.Server.Chemistry.Components.SolutionManager;
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using Content.Server.Fluids.Components;
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using Content.Shared.Chemistry;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Reaction;
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@@ -10,15 +7,11 @@ using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Examine;
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using Content.Shared.FixedPoint;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Log;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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namespace Content.Server.Chemistry.EntitySystems
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{
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namespace Content.Server.Chemistry.EntitySystems;
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/// <summary>
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/// This event alerts system that the solution was changed
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/// </summary>
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@@ -105,7 +98,8 @@ namespace Content.Server.Chemistry.EntitySystems
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return;
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var filledVolumePercent = solution.CurrentVolume.Float() / solution.MaxVolume.Float();
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appearanceComponent.SetData(SolutionContainerVisuals.VisualState, new SolutionContainerVisualState(solution.Color, filledVolumePercent));
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appearanceComponent.SetData(SolutionContainerVisuals.VisualState,
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new SolutionContainerVisualState(solution.Color, filledVolumePercent));
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}
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/// <summary>
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@@ -231,12 +225,14 @@ namespace Content.Server.Chemistry.EntitySystems
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/// <summary>
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/// Adds a solution to the container, overflowing the rest.
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/// Unlike TryAddSolution it will ignore size limits.
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/// It will
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/// Unlike <see cref="TryAddSolution"/> it will ignore size limits.
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/// </summary>
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/// <param name="targetUid">entity holding targetSolution</param>
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/// <param name="targetSolution">The container to which we try to add.</param>
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/// <param name="addedSolution">solution being added</param>
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/// <param name="overflowThreshold">After addition this much will be left in targetSolution</param>
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/// <param name="overflowThreshold">After addition this much will be left in targetSolution. Should be less
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/// than targetSolution.TotalVolume</param>
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/// <param name="overflowingSolution">Solution that exceeded overflowThreshold</param>
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/// <returns></returns>
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public bool TryMixAndOverflow(EntityUid targetUid, Solution targetSolution,
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@@ -244,7 +240,7 @@ namespace Content.Server.Chemistry.EntitySystems
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FixedPoint2 overflowThreshold,
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[NotNullWhen(true)] out Solution? overflowingSolution)
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{
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if (addedSolution.TotalVolume == 0)
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if (addedSolution.TotalVolume == 0 || overflowThreshold > targetSolution.MaxVolume)
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{
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overflowingSolution = null;
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return false;
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@@ -342,6 +338,7 @@ namespace Content.Server.Chemistry.EntitySystems
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// Thermal energy and temperature management.
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#region Thermal Energy and Temperature
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/// <summary>
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@@ -391,4 +388,3 @@ namespace Content.Server.Chemistry.EntitySystems
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#endregion Thermal Energy and Temperature
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}
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}
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@@ -1,12 +1,11 @@
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.FixedPoint;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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using NUnit.Framework;
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namespace Content.Tests.Shared.Chemistry
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{
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namespace Content.Tests.Shared.Chemistry;
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[TestFixture, Parallelizable, TestOf(typeof(Solution))]
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public sealed class Solution_Tests : ContentUnitTest
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{
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@@ -353,6 +352,7 @@ namespace Content.Tests.Shared.Chemistry
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}
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// Tests concerning thermal energy and temperature.
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#region Thermal Energy and Temperature
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[Test]
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@@ -481,4 +481,3 @@ namespace Content.Tests.Shared.Chemistry
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#endregion Thermal Energy and Temperature
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}
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}
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