diff --git a/Content.Server/NPC/Systems/NPCCombatSystem.Ranged.cs b/Content.Server/NPC/Systems/NPCCombatSystem.Ranged.cs index 10ec54c895..d7196ea73c 100644 --- a/Content.Server/NPC/Systems/NPCCombatSystem.Ranged.cs +++ b/Content.Server/NPC/Systems/NPCCombatSystem.Ranged.cs @@ -1,7 +1,6 @@ using Content.Server.NPC.Components; using Content.Shared.CombatMode; using Content.Shared.Interaction; -using Content.Shared.Physics; using Content.Shared.Weapons.Ranged.Components; using Content.Shared.Weapons.Ranged.Events; using Robust.Shared.Map; @@ -134,7 +133,7 @@ public sealed partial class NPCCombatSystem { comp.LOSAccumulator += UnoccludedCooldown; // For consistency with NPC steering. - comp.TargetInLOS = _interaction.InRangeUnobstructed(uid, Transform(comp.Target).Coordinates, distance + 0.1f); + comp.TargetInLOS = _interaction.InRangeUnobstructed(uid, comp.Target, distance + 0.1f); } if (!comp.TargetInLOS)