Removed the StateType property from every component. This field was completely unused except for a debug assertion.
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@@ -8,7 +8,6 @@ namespace Content.Shared.GameObjects.Components
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{
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public sealed override string Name => "HandheldLight";
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public sealed override uint? NetID => ContentNetIDs.HANDHELD_LIGHT;
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public sealed override Type StateType => typeof(HandheldLightComponentState);
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[Serializable, NetSerializable]
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protected sealed class HandheldLightComponentState : ComponentState
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