Removed the StateType property from every component. This field was completely unused except for a debug assertion.

This commit is contained in:
Acruid
2020-01-24 14:10:36 -08:00
parent 0f1cee44a3
commit 4ab7f1dcb3
24 changed files with 4 additions and 33 deletions

View File

@@ -8,7 +8,6 @@ namespace Content.Shared.GameObjects.Components
{
public sealed override string Name => "HandheldLight";
public sealed override uint? NetID => ContentNetIDs.HANDHELD_LIGHT;
public sealed override Type StateType => typeof(HandheldLightComponentState);
[Serializable, NetSerializable]
protected sealed class HandheldLightComponentState : ComponentState