Removed the StateType property from every component. This field was completely unused except for a debug assertion.
This commit is contained in:
@@ -14,7 +14,6 @@ namespace Content.Shared.GameObjects.Components.Research
|
||||
{
|
||||
public override string Name => "ProtolatheDatabase";
|
||||
public sealed override uint? NetID => ContentNetIDs.PROTOLATHE_DATABASE;
|
||||
public sealed override Type StateType => typeof(ProtolatheDatabaseState);
|
||||
|
||||
private List<LatheRecipePrototype> _protolatheRecipes = new List<LatheRecipePrototype>();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user