Removed the StateType property from every component. This field was completely unused except for a debug assertion.
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@@ -13,7 +13,6 @@ namespace Content.Shared.GameObjects.Components.Research
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{
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public override string Name => "LatheDatabase";
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public override uint? NetID => ContentNetIDs.LATHE_DATABASE;
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public override Type StateType => typeof(LatheDatabaseState);
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private List<LatheRecipePrototype> _recipes = new List<LatheRecipePrototype>();
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