Removed the StateType property from every component. This field was completely unused except for a debug assertion.

This commit is contained in:
Acruid
2020-01-24 14:10:36 -08:00
parent 0f1cee44a3
commit 4ab7f1dcb3
24 changed files with 4 additions and 33 deletions

View File

@@ -8,7 +8,6 @@ namespace Content.Shared.GameObjects.Components.Mobs
{
public sealed override uint? NetID => ContentNetIDs.COMBATMODE;
public override string Name => "CombatMode";
public sealed override Type StateType => typeof(CombatModeComponentState);
[Serializable, NetSerializable]
protected sealed class CombatModeComponentState : ComponentState