Removed the StateType property from every component. This field was completely unused except for a debug assertion.
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@@ -9,7 +9,6 @@ namespace Content.Shared.GameObjects
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{
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public sealed override string Name => "Hands";
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public sealed override uint? NetID => ContentNetIDs.HANDS;
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public sealed override Type StateType => typeof(HandsComponentState);
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}
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// The IDs of the items get synced over the network.
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