Removed the StateType property from every component. This field was completely unused except for a debug assertion.
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@@ -10,7 +10,6 @@ namespace Content.Shared.GameObjects.Components.Cargo
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{
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public sealed override string Name => "CargoOrderDatabase";
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public sealed override uint? NetID => ContentNetIDs.CARGO_ORDER_DATABASE;
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public sealed override Type StateType => typeof(CargoOrderDatabaseState);
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}
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[NetSerializable, Serializable]
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