Removed the StateType property from every component. This field was completely unused except for a debug assertion.
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@@ -17,7 +17,6 @@ namespace Content.Client.GameObjects.Components
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{
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public override string Name => "Welder";
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public override uint? NetID => ContentNetIDs.WELDER;
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public override Type StateType => typeof(WelderComponentState);
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[ViewVariables] public float FuelCapacity { get; private set; }
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[ViewVariables] public float Fuel { get; private set; }
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