Removed the StateType property from every component. This field was completely unused except for a debug assertion.
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@@ -70,7 +70,6 @@ namespace Content.Client.GameObjects.Components.Weapons.Ranged
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public override string Name => "BallisticMagazineWeapon";
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public override uint? NetID => ContentNetIDs.BALLISTIC_MAGAZINE_WEAPON;
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public override Type StateType => typeof(BallisticMagazineWeaponComponentState);
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private StatusControl _statusControl;
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