Fix Being Drunk! (#41002)

* Drunk moment

* push

* fix test fails + a smidge of cleanup

* two smidges of cleanup

* Unpredicted so don't need the workaround

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
This commit is contained in:
Princess Cheeseballs
2025-10-21 13:12:36 -07:00
committed by GitHub
parent 04a2c2e968
commit 4aac3dbc9d
9 changed files with 47 additions and 47 deletions

View File

@@ -1,5 +1,4 @@
using Content.Shared.StatusEffectNew;
using Content.Shared.StatusEffectNew.Components;
using Robust.Shared.Prototypes;
namespace Content.Shared.EntityEffects.Effects.StatusEffects;
@@ -9,11 +8,11 @@ namespace Content.Shared.EntityEffects.Effects.StatusEffects;
/// Duration is modified by scale.
/// </summary>
/// <inheritdoc cref="EntityEffectSystem{T,TEffect}"/>
public sealed partial class ModifyStatusEffectEntityEffectSystem : EntityEffectSystem<StatusEffectContainerComponent, ModifyStatusEffect>
public sealed partial class ModifyStatusEffectEntityEffectSystem : EntityEffectSystem<MetaDataComponent, ModifyStatusEffect>
{
[Dependency] private readonly StatusEffectsSystem _status = default!;
protected override void Effect(Entity<StatusEffectContainerComponent> entity, ref EntityEffectEvent<ModifyStatusEffect> args)
protected override void Effect(Entity<MetaDataComponent> entity, ref EntityEffectEvent<ModifyStatusEffect> args)
{
var time = args.Effect.Time * args.Scale;
var delay = args.Effect.Delay;