Fix Being Drunk! (#41002)
* Drunk moment * push * fix test fails + a smidge of cleanup * two smidges of cleanup * Unpredicted so don't need the workaround --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
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@@ -1,4 +1,3 @@
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using Content.Shared.Speech.EntitySystems;
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using Content.Shared.StatusEffectNew;
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using Content.Shared.Traits.Assorted;
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using Robust.Shared.Prototypes;
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@@ -8,12 +7,6 @@ namespace Content.Shared.Drunk;
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public abstract class SharedDrunkSystem : EntitySystem
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{
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public static EntProtoId Drunk = "StatusEffectDrunk";
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public static EntProtoId Woozy = "StatusEffectWoozy";
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/* I have no clue why this magic number was chosen, I copied it from slur system and needed it for the overlay
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If you have a more intelligent magic number be my guest to completely explode this value.
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There were no comments as to why this value was chosen three years ago. */
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public static float MagicNumber = 1100f;
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[Dependency] protected readonly StatusEffectsSystem Status = default!;
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