Fix namespaces and optimize imports (#1651)
* Fix namespaces and optimize imports * Cleanup fixes * Merge conflict fixes * Merge conflict fixes * Merge conflict fixes
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@@ -2,7 +2,6 @@
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using System;
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using System.Collections.Generic;
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using Content.Server.Atmos;
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using Content.Server.GameObjects.Components.Atmos;
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using JetBrains.Annotations;
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using Robust.Server.Interfaces.Timing;
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using Robust.Shared.GameObjects;
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@@ -10,6 +9,7 @@ using Robust.Shared.GameObjects.Components.Map;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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namespace Content.Server.GameObjects.EntitySystems
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@@ -18,9 +18,9 @@ namespace Content.Server.GameObjects.EntitySystems
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public class AtmosphereSystem : EntitySystem
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{
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#pragma warning disable 649
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[Robust.Shared.IoC.Dependency] private readonly IMapManager _mapManager = default!;
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[Robust.Shared.IoC.Dependency] private readonly IEntityManager _entityManager = default!;
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[Robust.Shared.IoC.Dependency] private readonly IPauseManager _pauseManager = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly IPauseManager _pauseManager = default!;
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#pragma warning restore 649
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public override void Initialize()
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