Fix namespaces and optimize imports (#1651)

* Fix namespaces and optimize imports

* Cleanup fixes

* Merge conflict fixes

* Merge conflict fixes

* Merge conflict fixes
This commit is contained in:
DrSmugleaf
2020-08-13 14:40:27 +02:00
committed by GitHub
parent 05a76d55f7
commit 4a8ed41e3a
500 changed files with 1044 additions and 1557 deletions

View File

@@ -1,10 +1,8 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Content.Server.GameObjects.EntitySystems.JobQueues;
using Content.Server.GameObjects.EntitySystems.Pathfinding;
using Content.Shared.AI;
using Robust.Shared.Log;
using Robust.Shared.Map;
@@ -284,7 +282,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Pathfinders
// If we're going diagonally need to check all cardinals.
// I tried just casting direction ints and offsets to make it smaller but brain no worky.
// From NorthEast we check (Closed / Open) S - SE, W - NW
PathfindingNode openNeighborOne = null;
PathfindingNode closedNeighborOne = null;
PathfindingNode openNeighborTwo = null;