Fix namespaces and optimize imports (#1651)
* Fix namespaces and optimize imports * Cleanup fixes * Merge conflict fixes * Merge conflict fixes * Merge conflict fixes
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@@ -1,19 +1,18 @@
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using System;
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.Components.Damage;
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using Content.Shared.Physics;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.EntitySystemMessages;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Serialization;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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using Robust.Shared.Serialization;
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using Timer = Robust.Shared.Timers.Timer;
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using Robust.Shared.Timers;
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namespace Content.Server.GameObjects.Components.Projectiles
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{
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@@ -26,7 +25,7 @@ namespace Content.Server.GameObjects.Components.Projectiles
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public override string Name => "Hitscan";
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public CollisionGroup CollisionMask => (CollisionGroup) _collisionMask;
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private int _collisionMask;
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public float Damage
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{
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get => _damage;
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@@ -92,7 +91,7 @@ namespace Content.Server.GameObjects.Components.Projectiles
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var offset = angle.ToVec().Normalized / 2;
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EntitySystem.Get<AudioSystem>().PlayAtCoords(_soundHitWall, user.Transform.GridPosition.Translated(offset));
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}
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Timer.Spawn((int) _deathTime.TotalMilliseconds, () =>
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{
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if (!Owner.Deleted)
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@@ -101,16 +100,16 @@ namespace Content.Server.GameObjects.Components.Projectiles
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}
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});
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}
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private EffectSystemMessage MuzzleFlash(GridCoordinates grid, Angle angle)
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{
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if (_muzzleFlash == null)
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{
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return null;
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}
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var offset = angle.ToVec().Normalized / 2;
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var message = new EffectSystemMessage
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{
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EffectSprite = _muzzleFlash,
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@@ -123,7 +122,7 @@ namespace Content.Server.GameObjects.Components.Projectiles
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ColorDelta = new Vector4(0, 0, 0, -1500f),
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Shaded = false
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};
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return message;
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}
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@@ -144,7 +143,7 @@ namespace Content.Server.GameObjects.Components.Projectiles
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Shaded = false
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};
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return message;
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}
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