Fix namespaces and optimize imports (#1651)

* Fix namespaces and optimize imports

* Cleanup fixes

* Merge conflict fixes

* Merge conflict fixes

* Merge conflict fixes
This commit is contained in:
DrSmugleaf
2020-08-13 14:40:27 +02:00
committed by GitHub
parent 05a76d55f7
commit 4a8ed41e3a
500 changed files with 1044 additions and 1557 deletions

View File

@@ -1,13 +1,12 @@
using Content.Server.GameObjects.Components.Power.PowerNetComponents;
using System;
using Content.Shared.GameObjects.Components.Power;
using Content.Shared.Utility;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using System;
namespace Content.Server.GameObjects.Components.Power
namespace Content.Server.GameObjects.Components.Power.PowerNetComponents
{
/// <summary>
/// Handles the "user-facing" side of the actual SMES object.
@@ -60,7 +59,7 @@ namespace Content.Server.GameObjects.Components.Power
_lastChargeState = newChargeState;
_lastChargeStateChange = _gameTiming.CurTime;
_appearance.SetData(SmesVisuals.LastChargeState, newChargeState);
}
}
}
private int GetNewChargeLevel()