Fix namespaces and optimize imports (#1651)
* Fix namespaces and optimize imports * Cleanup fixes * Merge conflict fixes * Merge conflict fixes * Merge conflict fixes
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@@ -1,13 +1,12 @@
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using Content.Server.GameObjects.Components.Power.PowerNetComponents;
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using System;
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using Content.Shared.GameObjects.Components.Power;
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using Content.Shared.Utility;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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using System;
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namespace Content.Server.GameObjects.Components.Power
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namespace Content.Server.GameObjects.Components.Power.PowerNetComponents
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{
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/// <summary>
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/// Handles the "user-facing" side of the actual SMES object.
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@@ -60,7 +59,7 @@ namespace Content.Server.GameObjects.Components.Power
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_lastChargeState = newChargeState;
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_lastChargeStateChange = _gameTiming.CurTime;
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_appearance.SetData(SmesVisuals.LastChargeState, newChargeState);
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}
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}
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}
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private int GetNewChargeLevel()
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