Fix namespaces and optimize imports (#1651)
* Fix namespaces and optimize imports * Cleanup fixes * Merge conflict fixes * Merge conflict fixes * Merge conflict fixes
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@@ -1,10 +1,10 @@
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using System;
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using Content.Server.GameObjects.Components.GUI;
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using Content.Server.GameObjects.Components.Power.ApcNetComponents;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.Components.Weapon.Ranged.Barrels;
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.Components.Power;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.Verbs;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.GameObjects;
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@@ -16,7 +16,7 @@ using Robust.Shared.Localization;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Power.Chargers
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namespace Content.Server.GameObjects.Components.Power.ApcNetComponents.PowerReceiverUsers
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{
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[ComponentReference(typeof(IActivate))]
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[ComponentReference(typeof(IInteractUsing))]
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@@ -13,7 +13,7 @@ using Robust.Shared.Random;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Power
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namespace Content.Server.GameObjects.Components.Power.ApcNetComponents.PowerReceiverUsers
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{
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public enum LightBulbState
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{
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@@ -2,7 +2,7 @@
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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namespace Content.Server.GameObjects.Components.Power.Chargers
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namespace Content.Server.GameObjects.Components.Power.ApcNetComponents.PowerReceiverUsers
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{
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/// <summary>
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/// Recharges an entity with a <see cref="BatteryComponent"/>.
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@@ -1,9 +1,11 @@
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using System;
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using Content.Server.GameObjects.Components.Damage;
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using Content.Server.GameObjects.Components.GUI;
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using Content.Server.GameObjects.Components.Power.ApcNetComponents;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces;
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.Components.Damage;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.Components.Container;
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@@ -18,7 +20,7 @@ using Robust.Shared.IoC;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Power
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namespace Content.Server.GameObjects.Components.Power.ApcNetComponents.PowerReceiverUsers
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{
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/// <summary>
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/// Component that represents a wall light. It has a light bulb that can be replaced when broken.
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@@ -3,7 +3,7 @@ using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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namespace Content.Server.GameObjects.Components.Power.Chargers
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namespace Content.Server.GameObjects.Components.Power.ApcNetComponents.PowerReceiverUsers
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{
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/// <summary>
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/// Recharges the battery in a <see cref="ServerBatteryBarrelComponent"/>.
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