Fix namespaces and optimize imports (#1651)

* Fix namespaces and optimize imports

* Cleanup fixes

* Merge conflict fixes

* Merge conflict fixes

* Merge conflict fixes
This commit is contained in:
DrSmugleaf
2020-08-13 14:40:27 +02:00
committed by GitHub
parent 05a76d55f7
commit 4a8ed41e3a
500 changed files with 1044 additions and 1557 deletions

View File

@@ -1,10 +1,10 @@
using System;
using Content.Server.GameObjects.Components.GUI;
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Weapon.Ranged.Barrels;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Power;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Verbs;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
@@ -16,7 +16,7 @@ using Robust.Shared.Localization;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Power.Chargers
namespace Content.Server.GameObjects.Components.Power.ApcNetComponents.PowerReceiverUsers
{
[ComponentReference(typeof(IActivate))]
[ComponentReference(typeof(IInteractUsing))]

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@@ -13,7 +13,7 @@ using Robust.Shared.Random;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Power
namespace Content.Server.GameObjects.Components.Power.ApcNetComponents.PowerReceiverUsers
{
public enum LightBulbState
{

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@@ -2,7 +2,7 @@
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Server.GameObjects.Components.Power.Chargers
namespace Content.Server.GameObjects.Components.Power.ApcNetComponents.PowerReceiverUsers
{
/// <summary>
/// Recharges an entity with a <see cref="BatteryComponent"/>.

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@@ -1,9 +1,11 @@
using System;
using Content.Server.GameObjects.Components.Damage;
using Content.Server.GameObjects.Components.GUI;
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Damage;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.Container;
@@ -18,7 +20,7 @@ using Robust.Shared.IoC;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Power
namespace Content.Server.GameObjects.Components.Power.ApcNetComponents.PowerReceiverUsers
{
/// <summary>
/// Component that represents a wall light. It has a light bulb that can be replaced when broken.

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@@ -3,7 +3,7 @@ using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Server.GameObjects.Components.Power.Chargers
namespace Content.Server.GameObjects.Components.Power.ApcNetComponents.PowerReceiverUsers
{
/// <summary>
/// Recharges the battery in a <see cref="ServerBatteryBarrelComponent"/>.