Fix namespaces and optimize imports (#1651)
* Fix namespaces and optimize imports * Cleanup fixes * Merge conflict fixes * Merge conflict fixes * Merge conflict fixes
This commit is contained in:
@@ -1,8 +1,8 @@
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using Content.Server.GameObjects.Components.NodeContainer.Nodes;
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using System.Collections.Generic;
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using Content.Server.GameObjects.Components.NodeContainer.Nodes;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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using System.Collections.Generic;
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namespace Content.Server.GameObjects.Components.NodeContainer
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{
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@@ -1,9 +1,9 @@
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using Content.Server.GameObjects.Components.Power;
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using Content.Server.GameObjects.Components.Power.ApcNetComponents;
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using Robust.Shared.ViewVariables;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using Content.Server.GameObjects.Components.Power;
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using Content.Server.GameObjects.Components.Power.ApcNetComponents;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.NodeContainer.NodeGroups
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{
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@@ -1,7 +1,7 @@
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using Content.Server.GameObjects.Components.Power;
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using Content.Server.GameObjects.Components.NodeContainer.Nodes;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.GameObjects.Components.NodeContainer.Nodes;
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using Content.Server.GameObjects.Components.Power;
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namespace Content.Server.GameObjects.Components.NodeContainer.NodeGroups
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{
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@@ -1,7 +1,7 @@
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using Content.Server.GameObjects.Components.NodeContainer.Nodes;
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using System.Collections.Generic;
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using Content.Server.GameObjects.Components.NodeContainer.Nodes;
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using Robust.Shared.IoC;
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using Robust.Shared.ViewVariables;
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using System.Collections.Generic;
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namespace Content.Server.GameObjects.Components.NodeContainer.NodeGroups
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{
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@@ -1,8 +1,8 @@
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using Robust.Shared.Interfaces.Reflection;
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using Robust.Shared.IoC;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using Robust.Shared.Interfaces.Reflection;
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using Robust.Shared.IoC;
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namespace Content.Server.GameObjects.Components.NodeContainer.NodeGroups
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{
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@@ -1,9 +1,9 @@
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using Content.Server.GameObjects.Components.Power.PowerNetComponents;
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using Robust.Shared.IoC;
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using Robust.Shared.ViewVariables;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using Content.Server.GameObjects.Components.Power.PowerNetComponents;
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using Robust.Shared.IoC;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.NodeContainer.NodeGroups
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{
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@@ -1,6 +1,6 @@
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using Robust.Shared.GameObjects.Components.Transform;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using Robust.Shared.GameObjects.Components.Transform;
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namespace Content.Server.GameObjects.Components.NodeContainer.Nodes
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{
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@@ -1,13 +1,13 @@
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using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.ViewVariables;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Serialization;
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using Robust.Shared.IoC;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.NodeContainer.Nodes
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{
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