Fix namespaces and optimize imports (#1651)
* Fix namespaces and optimize imports * Cleanup fixes * Merge conflict fixes * Merge conflict fixes * Merge conflict fixes
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@@ -1,34 +1,36 @@
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using System.Collections.Generic;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.BodySystem;
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using Content.Server.Interfaces.GameObjects.Components.Interaction;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.ViewVariables;
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using Content.Server.GameObjects.Components.Chemistry;
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using Content.Server.GameObjects.Components.GUI;
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using Content.Shared.Chemistry;
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using Robust.Shared.Serialization;
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using Robust.Shared.Interfaces.GameObjects;
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using Content.Shared.Prototypes.Kitchen;
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using Content.Shared.Kitchen;
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using Robust.Shared.Timers;
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using Robust.Server.GameObjects;
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using Content.Shared.GameObjects.Components.Power;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.GameObjects.Components.Container;
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using Robust.Server.GameObjects.Components.UserInterface;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.Localization;
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using Content.Server.Interfaces;
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using Robust.Shared.Audio;
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using Content.Server.Interfaces.GameObjects;
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using Content.Server.Interfaces.Chat;
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using Content.Shared.BodySystem;
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using Robust.Shared.GameObjects.Systems;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.Components.Power.ApcNetComponents;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Health.BodySystem;
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using Content.Server.Interfaces;
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using Content.Server.Interfaces.Chat;
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using Content.Server.Interfaces.GameObjects;
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using Content.Shared.Chemistry;
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using Content.Shared.GameObjects.Components.Power;
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using Content.Shared.Health.BodySystem;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Kitchen;
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using Content.Shared.Prototypes.Kitchen;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.Components.Container;
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using Robust.Server.GameObjects.Components.UserInterface;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization;
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using Robust.Shared.Timers;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Kitchen
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{
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@@ -311,7 +313,7 @@ namespace Content.Server.GameObjects.Components.Kitchen
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(_currentCookTimerTime == (uint)recipeToCook.CookTime);
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SetAppearance(MicrowaveVisualState.Cooking);
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_audioSystem.PlayFromEntity(_startCookingSound, Owner, AudioParams.Default);
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Timer.Spawn((int)(_currentCookTimerTime * _cookTimeMultiplier), (System.Action)(() =>
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Timer.Spawn((int)(_currentCookTimerTime * _cookTimeMultiplier), (Action)(() =>
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{
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if (_lostPower)
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{
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