Fix namespaces and optimize imports (#1651)
* Fix namespaces and optimize imports * Cleanup fixes * Merge conflict fixes * Merge conflict fixes * Merge conflict fixes
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@@ -1,6 +1,6 @@
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#nullable enable
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using System.Collections.Generic;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.GameObjects.EntitySystems.DoAfter;
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using Content.Shared.GameObjects.Components;
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using Robust.Server.GameObjects;
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using Robust.Server.Interfaces.GameObjects;
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@@ -38,20 +38,20 @@ namespace Content.Server.GameObjects.Components
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{
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return;
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}
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foreach (var (doAfter, id) in _doAfters)
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{
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// THE ALMIGHTY PYRAMID
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var message = new DoAfterMessage(
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id,
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id,
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doAfter.UserGrid,
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doAfter.TargetGrid,
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doAfter.StartTime,
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doAfter.EventArgs.Delay,
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doAfter.EventArgs.BreakOnUserMove,
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doAfter.StartTime,
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doAfter.EventArgs.Delay,
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doAfter.EventArgs.BreakOnUserMove,
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doAfter.EventArgs.BreakOnTargetMove,
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doAfter.EventArgs.Target?.Uid ?? EntityUid.Invalid);
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SendNetworkMessage(message, connectedClient);
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}
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}
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@@ -59,7 +59,7 @@ namespace Content.Server.GameObjects.Components
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private bool TryGetConnectedClient(out INetChannel? connectedClient)
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{
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connectedClient = null;
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if (!Owner.TryGetComponent(out IActorComponent actorComponent))
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{
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return false;
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@@ -81,15 +81,15 @@ namespace Content.Server.GameObjects.Components
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if (TryGetConnectedClient(out var connectedClient))
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{
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var message = new DoAfterMessage(
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_runningIndex,
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_runningIndex,
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doAfter.UserGrid,
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doAfter.TargetGrid,
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doAfter.StartTime,
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doAfter.EventArgs.Delay,
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doAfter.EventArgs.BreakOnUserMove,
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doAfter.StartTime,
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doAfter.EventArgs.Delay,
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doAfter.EventArgs.BreakOnUserMove,
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doAfter.EventArgs.BreakOnTargetMove,
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doAfter.EventArgs.Target?.Uid ?? EntityUid.Invalid);
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SendNetworkMessage(message, connectedClient);
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}
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@@ -108,7 +108,7 @@ namespace Content.Server.GameObjects.Components
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var message = new CancelledDoAfterMessage(index);
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SendNetworkMessage(message, connectedClient);
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}
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_doAfters.Remove(doAfter);
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}
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@@ -127,4 +127,4 @@ namespace Content.Server.GameObjects.Components
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_doAfters.Remove(doAfter);
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}
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}
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}
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}
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