Fix namespaces and optimize imports (#1651)

* Fix namespaces and optimize imports

* Cleanup fixes

* Merge conflict fixes

* Merge conflict fixes

* Merge conflict fixes
This commit is contained in:
DrSmugleaf
2020-08-13 14:40:27 +02:00
committed by GitHub
parent 05a76d55f7
commit 4a8ed41e3a
500 changed files with 1044 additions and 1557 deletions

View File

@@ -1,7 +1,7 @@
using System.Threading;
using System.Threading.Tasks;
using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.GameObjects.EntitySystems.DoAfter;
using NUnit.Framework;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
@@ -9,7 +9,6 @@ using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Content.IntegrationTests.Tests.DoAfter
{
@@ -35,7 +34,7 @@ namespace Content.IntegrationTests.Tests.DoAfter
var args = new DoAfterEventArgs(mob, tickTime / 2, cancelToken.Token);
task = EntitySystem.Get<DoAfterSystem>().DoAfter(args);
});
await server.WaitRunTicks(1);
Assert.That(task.Result == DoAfterStatus.Finished);
}
@@ -63,4 +62,4 @@ namespace Content.IntegrationTests.Tests.DoAfter
Assert.That(task.Result == DoAfterStatus.Cancelled, $"Result was {task.Result}");
}
}
}
}