Fix namespaces and optimize imports (#1651)
* Fix namespaces and optimize imports * Cleanup fixes * Merge conflict fixes * Merge conflict fixes * Merge conflict fixes
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@@ -1,7 +1,7 @@
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using System.Threading;
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.GameObjects.EntitySystems.DoAfter;
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using NUnit.Framework;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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@@ -9,7 +9,6 @@ using Robust.Shared.Interfaces.Map;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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namespace Content.IntegrationTests.Tests.DoAfter
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{
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@@ -35,7 +34,7 @@ namespace Content.IntegrationTests.Tests.DoAfter
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var args = new DoAfterEventArgs(mob, tickTime / 2, cancelToken.Token);
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task = EntitySystem.Get<DoAfterSystem>().DoAfter(args);
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});
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await server.WaitRunTicks(1);
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Assert.That(task.Result == DoAfterStatus.Finished);
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}
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@@ -63,4 +62,4 @@ namespace Content.IntegrationTests.Tests.DoAfter
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Assert.That(task.Result == DoAfterStatus.Cancelled, $"Result was {task.Result}");
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}
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}
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}
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}
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