Fix namespaces and optimize imports (#1651)
* Fix namespaces and optimize imports * Cleanup fixes * Merge conflict fixes * Merge conflict fixes * Merge conflict fixes
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@@ -1,23 +1,19 @@
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using NUnit.Framework;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.Movement;
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using Content.Shared.VendingMachines;
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using NUnit.Framework;
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using Robust.Server.AI;
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using Robust.Shared.Log;
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using Robust.Server.Interfaces.Maps;
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using Robust.Server.Interfaces.Timing;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.Interfaces.Reflection;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Prototypes;
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namespace Content.IntegrationTests.Tests
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namespace Content.IntegrationTests.Tests.AI
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{
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[TestFixture]
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[TestOf(typeof(AiControllerTest))]
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@@ -47,7 +43,7 @@ namespace Content.IntegrationTests.Tests
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Assert.That(attrib != null, $"No AiLogicProcessorAttribute found on {processor.Name}");
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processorNames.Add(attrib.SerializeName);
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}
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foreach (var entity in prototypeManager.EnumeratePrototypes<EntityPrototype>())
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{
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var comps = entity.Components;
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