Fix namespaces and optimize imports (#1651)
* Fix namespaces and optimize imports * Cleanup fixes * Merge conflict fixes * Merge conflict fixes * Merge conflict fixes
This commit is contained in:
@@ -1,15 +1,8 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.Health.BodySystem.Surgery;
|
||||
using Robust.Client.GameObjects.Components.UserInterface;
|
||||
using Robust.Shared.GameObjects.Components.UserInterface;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.Players;
|
||||
using Content.Shared.BodySystem;
|
||||
|
||||
namespace Content.Client.BodySystem
|
||||
namespace Content.Client.Health.BodySystem.Surgery
|
||||
{
|
||||
|
||||
//TODO : Make window close if target or surgery tool gets too far away from user.
|
||||
|
||||
Reference in New Issue
Block a user