Fix namespaces and optimize imports (#1651)

* Fix namespaces and optimize imports

* Cleanup fixes

* Merge conflict fixes

* Merge conflict fixes

* Merge conflict fixes
This commit is contained in:
DrSmugleaf
2020-08-13 14:40:27 +02:00
committed by GitHub
parent 05a76d55f7
commit 4a8ed41e3a
500 changed files with 1044 additions and 1557 deletions

View File

@@ -5,7 +5,6 @@ using Content.Shared.GameObjects.EntitySystemMessages;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Input;
using JetBrains.Annotations;
using Robust.Client.GameObjects.EntitySystems;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Client.Interfaces.Input;
using Robust.Client.Interfaces.UserInterface;
@@ -13,7 +12,6 @@ using Robust.Client.Player;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.GameObjects;
using Robust.Shared.Input;
using Robust.Shared.Input.Binding;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
@@ -109,7 +107,7 @@ namespace Content.Client.GameObjects.EntitySystems
FormattedMessage message;
if (entity.Uid.IsClientSide())
{
message = ExamineSystem.GetExamineText(entity, _playerManager.LocalPlayer.ControlledEntity);
message = GetExamineText(entity, _playerManager.LocalPlayer.ControlledEntity);
}
else
{