Fix namespaces and optimize imports (#1651)
* Fix namespaces and optimize imports * Cleanup fixes * Merge conflict fixes * Merge conflict fixes * Merge conflict fixes
This commit is contained in:
@@ -95,8 +95,8 @@ namespace Content.Client.GameObjects.EntitySystems
|
||||
|
||||
_dropTargetInRangeShader = _prototypeManager.Index<ShaderPrototype>(ShaderDropTargetInRange).Instance();
|
||||
_dropTargetOutOfRangeShader = _prototypeManager.Index<ShaderPrototype>(ShaderDropTargetOutOfRange).Instance();
|
||||
_interactionSystem = EntitySystem.Get<SharedInteractionSystem>();
|
||||
_inputSystem = EntitySystem.Get<InputSystem>();
|
||||
_interactionSystem = Get<SharedInteractionSystem>();
|
||||
_inputSystem = Get<InputSystem>();
|
||||
// needs to fire on mouseup and mousedown so we can detect a drag / drop
|
||||
CommandBinds.Builder
|
||||
.Bind(EngineKeyFunctions.Use, new PointerInputCmdHandler(OnUse, false))
|
||||
|
||||
Reference in New Issue
Block a user