Code cleanup: Dirty(Comp) (#26238)
* Replaced uses of Dirty(Component) with Dirty(Uid, Component) Modified some systems (notably pulling-related) to use uids. * Missed a few * Revert changes to pulling * No
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@@ -117,7 +117,7 @@ public abstract partial class SharedGunSystem : EntitySystem
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if (melee.NextAttack > component.NextFire)
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{
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component.NextFire = melee.NextAttack;
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Dirty(component);
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Dirty(uid, component);
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}
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}
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