Code cleanup: Dirty(Comp) (#26238)

* Replaced uses of Dirty(Component) with Dirty(Uid, Component)
Modified some systems (notably pulling-related) to use uids.

* Missed a few

* Revert changes to pulling

* No
This commit is contained in:
Tayrtahn
2024-03-19 23:27:02 -04:00
committed by GitHub
parent c28cbe40c3
commit 4a83c36585
74 changed files with 245 additions and 249 deletions

View File

@@ -49,19 +49,19 @@ public sealed class RechargeBasicEntityAmmoSystem : EntitySystem
if (ammo.Count == ammo.Capacity)
{
recharge.NextCharge = null;
Dirty(recharge);
Dirty(uid, recharge);
continue;
}
recharge.NextCharge = recharge.NextCharge.Value + TimeSpan.FromSeconds(recharge.RechargeCooldown);
Dirty(recharge);
Dirty(uid, recharge);
}
}
private void OnInit(EntityUid uid, RechargeBasicEntityAmmoComponent component, MapInitEvent args)
{
component.NextCharge = _timing.CurTime;
Dirty(component);
Dirty(uid, component);
}
private void OnExamined(EntityUid uid, RechargeBasicEntityAmmoComponent component, ExaminedEvent args)
@@ -86,7 +86,7 @@ public sealed class RechargeBasicEntityAmmoSystem : EntitySystem
if (recharge.NextCharge == null || recharge.NextCharge < _timing.CurTime)
{
recharge.NextCharge = _timing.CurTime + TimeSpan.FromSeconds(recharge.RechargeCooldown);
Dirty(recharge);
Dirty(uid, recharge);
}
}
}