Code cleanup: Dirty(Comp) (#26238)

* Replaced uses of Dirty(Component) with Dirty(Uid, Component)
Modified some systems (notably pulling-related) to use uids.

* Missed a few

* Revert changes to pulling

* No
This commit is contained in:
Tayrtahn
2024-03-19 23:27:02 -04:00
committed by GitHub
parent c28cbe40c3
commit 4a83c36585
74 changed files with 245 additions and 249 deletions

View File

@@ -21,17 +21,17 @@ namespace Content.Shared.Weapons.Misc;
public abstract partial class SharedTetherGunSystem : EntitySystem
{
[Dependency] private readonly INetManager _netManager = default!;
[Dependency] private readonly ActionBlockerSystem _blocker = default!;
[Dependency] private readonly MobStateSystem _mob = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedContainerSystem _container = default!;
[Dependency] private readonly SharedJointSystem _joints = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly INetManager _netManager = default!;
[Dependency] private readonly ActionBlockerSystem _blocker = default!;
[Dependency] private readonly MobStateSystem _mob = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedContainerSystem _container = default!;
[Dependency] private readonly SharedJointSystem _joints = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] protected readonly SharedTransformSystem TransformSystem = default!;
[Dependency] private readonly ThrowingSystem _throwing = default!;
[Dependency] private readonly ThrownItemSystem _thrown = default!;
[Dependency] private readonly ThrowingSystem _throwing = default!;
[Dependency] private readonly ThrownItemSystem _thrown = default!;
private const string TetherJoint = "tether";
@@ -282,7 +282,7 @@ public abstract partial class SharedTetherGunSystem : EntitySystem
RemComp<TetheredComponent>(component.Tethered.Value);
_blocker.UpdateCanMove(component.Tethered.Value);
component.Tethered = null;
Dirty(component);
Dirty(gunUid, component);
}
[Serializable, NetSerializable]