Code cleanup: Dirty(Comp) (#26238)

* Replaced uses of Dirty(Component) with Dirty(Uid, Component)
Modified some systems (notably pulling-related) to use uids.

* Missed a few

* Revert changes to pulling

* No
This commit is contained in:
Tayrtahn
2024-03-19 23:27:02 -04:00
committed by GitHub
parent c28cbe40c3
commit 4a83c36585
74 changed files with 245 additions and 249 deletions

View File

@@ -71,7 +71,7 @@ public abstract class SharedDamageMarkerSystem : EntitySystem
marker.Marker = projectile.Weapon.Value;
marker.EndTime = _timing.CurTime + component.Duration;
component.Amount--;
Dirty(marker);
Dirty(args.OtherEntity, marker);
if (_netManager.IsServer)
{
@@ -81,7 +81,7 @@ public abstract class SharedDamageMarkerSystem : EntitySystem
}
else
{
Dirty(component);
Dirty(uid, component);
}
}
}