Code cleanup: Dirty(Comp) (#26238)
* Replaced uses of Dirty(Component) with Dirty(Uid, Component) Modified some systems (notably pulling-related) to use uids. * Missed a few * Revert changes to pulling * No
This commit is contained in:
@@ -71,7 +71,7 @@ public abstract class SharedDamageMarkerSystem : EntitySystem
|
||||
marker.Marker = projectile.Weapon.Value;
|
||||
marker.EndTime = _timing.CurTime + component.Duration;
|
||||
component.Amount--;
|
||||
Dirty(marker);
|
||||
Dirty(args.OtherEntity, marker);
|
||||
|
||||
if (_netManager.IsServer)
|
||||
{
|
||||
@@ -81,7 +81,7 @@ public abstract class SharedDamageMarkerSystem : EntitySystem
|
||||
}
|
||||
else
|
||||
{
|
||||
Dirty(component);
|
||||
Dirty(uid, component);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user