Code cleanup: Dirty(Comp) (#26238)

* Replaced uses of Dirty(Component) with Dirty(Uid, Component)
Modified some systems (notably pulling-related) to use uids.

* Missed a few

* Revert changes to pulling

* No
This commit is contained in:
Tayrtahn
2024-03-19 23:27:02 -04:00
committed by GitHub
parent c28cbe40c3
commit 4a83c36585
74 changed files with 245 additions and 249 deletions

View File

@@ -23,8 +23,8 @@ namespace Content.Shared.Stacks
[Dependency] protected readonly SharedAppearanceSystem Appearance = default!;
[Dependency] protected readonly SharedHandsSystem Hands = default!;
[Dependency] protected readonly SharedTransformSystem Xform = default!;
[Dependency] private readonly EntityLookupSystem _entityLookup = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly EntityLookupSystem _entityLookup = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] protected readonly SharedPopupSystem Popup = default!;
[Dependency] private readonly SharedStorageSystem _storage = default!;
@@ -175,7 +175,7 @@ namespace Content.Shared.Stacks
// Server-side override deletes the entity if count == 0
component.Count = amount;
Dirty(component);
Dirty(uid, component);
Appearance.SetData(uid, StackVisuals.Actual, component.Count);
RaiseLocalEvent(uid, new StackCountChangedEvent(old, component.Count));