Code cleanup: Dirty(Comp) (#26238)
* Replaced uses of Dirty(Component) with Dirty(Uid, Component) Modified some systems (notably pulling-related) to use uids. * Missed a few * Revert changes to pulling * No
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@@ -66,7 +66,7 @@ public abstract class SharedEventHorizonSystem : EntitySystem
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return;
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eventHorizon.Radius = value;
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Dirty(eventHorizon);
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Dirty(uid, eventHorizon);
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if (updateFixture)
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UpdateEventHorizonFixture(uid, eventHorizon: eventHorizon);
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}
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@@ -89,7 +89,7 @@ public abstract class SharedEventHorizonSystem : EntitySystem
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return;
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eventHorizon.CanBreachContainment = value;
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Dirty(eventHorizon);
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Dirty(uid, eventHorizon);
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if (updateFixture)
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UpdateEventHorizonFixture(uid, eventHorizon: eventHorizon);
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}
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@@ -112,7 +112,7 @@ public abstract class SharedEventHorizonSystem : EntitySystem
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return;
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eventHorizon.ColliderFixtureId = value;
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Dirty(eventHorizon);
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Dirty(uid, eventHorizon);
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if (updateFixture)
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UpdateEventHorizonFixture(uid, eventHorizon: eventHorizon);
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}
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@@ -135,7 +135,7 @@ public abstract class SharedEventHorizonSystem : EntitySystem
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return;
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eventHorizon.ConsumerFixtureId = value;
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Dirty(eventHorizon);
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Dirty(uid, eventHorizon);
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if (updateFixture)
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UpdateEventHorizonFixture(uid, eventHorizon: eventHorizon);
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}
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