Code cleanup: Dirty(Comp) (#26238)

* Replaced uses of Dirty(Component) with Dirty(Uid, Component)
Modified some systems (notably pulling-related) to use uids.

* Missed a few

* Revert changes to pulling

* No
This commit is contained in:
Tayrtahn
2024-03-19 23:27:02 -04:00
committed by GitHub
parent c28cbe40c3
commit 4a83c36585
74 changed files with 245 additions and 249 deletions

View File

@@ -100,10 +100,10 @@ public abstract class SharedConveyorController : VirtualController
transform.LocalPosition = localPos;
// Force it awake for collisionwake reasons.
Physics.SetAwake(entity, body, true);
Physics.SetAwake((entity, body), true);
Physics.SetSleepTime(body, 0f);
}
Dirty(comp);
Dirty(uid, comp);
}
private static Vector2 Convey(Vector2 direction, float speed, float frameTime, Vector2 itemRelative)