Code cleanup: Dirty(Comp) (#26238)

* Replaced uses of Dirty(Component) with Dirty(Uid, Component)
Modified some systems (notably pulling-related) to use uids.

* Missed a few

* Revert changes to pulling

* No
This commit is contained in:
Tayrtahn
2024-03-19 23:27:02 -04:00
committed by GitHub
parent c28cbe40c3
commit 4a83c36585
74 changed files with 245 additions and 249 deletions

View File

@@ -85,7 +85,7 @@ public sealed class HungerSystem : EntitySystem
component.Thresholds[HungerThreshold.Dead],
component.Thresholds[HungerThreshold.Overfed]);
UpdateCurrentThreshold(uid, component);
Dirty(component);
Dirty(uid, component);
}
private void UpdateCurrentThreshold(EntityUid uid, HungerComponent? component = null)
@@ -98,7 +98,7 @@ public sealed class HungerSystem : EntitySystem
return;
component.CurrentThreshold = calculatedHungerThreshold;
DoHungerThresholdEffects(uid, component);
Dirty(component);
Dirty(uid, component);
}
private void DoHungerThresholdEffects(EntityUid uid, HungerComponent? component = null, bool force = false)