Code cleanup: Dirty(Comp) (#26238)
* Replaced uses of Dirty(Component) with Dirty(Uid, Component) Modified some systems (notably pulling-related) to use uids. * Missed a few * Revert changes to pulling * No
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@@ -85,7 +85,7 @@ public sealed class HungerSystem : EntitySystem
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component.Thresholds[HungerThreshold.Dead],
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component.Thresholds[HungerThreshold.Overfed]);
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UpdateCurrentThreshold(uid, component);
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Dirty(component);
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Dirty(uid, component);
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}
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private void UpdateCurrentThreshold(EntityUid uid, HungerComponent? component = null)
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@@ -98,7 +98,7 @@ public sealed class HungerSystem : EntitySystem
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return;
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component.CurrentThreshold = calculatedHungerThreshold;
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DoHungerThresholdEffects(uid, component);
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Dirty(component);
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Dirty(uid, component);
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}
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private void DoHungerThresholdEffects(EntityUid uid, HungerComponent? component = null, bool force = false)
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