Code cleanup: Dirty(Comp) (#26238)
* Replaced uses of Dirty(Component) with Dirty(Uid, Component) Modified some systems (notably pulling-related) to use uids. * Missed a few * Revert changes to pulling * No
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@@ -69,7 +69,7 @@ namespace Content.Shared.Decals
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// This **shouldn't** be required, but just in case we ever get entity prototypes that have decal grids, we
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// need to ensure that we send an initial full state to players.
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Dirty(component);
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Dirty(uid, component);
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}
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protected Dictionary<Vector2i, DecalChunk>? ChunkCollection(EntityUid gridEuid, DecalGridComponent? comp = null)
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