Code cleanup: Dirty(Comp) (#26238)
* Replaced uses of Dirty(Component) with Dirty(Uid, Component) Modified some systems (notably pulling-related) to use uids. * Missed a few * Revert changes to pulling * No
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@@ -185,7 +185,7 @@ namespace Content.Server.Zombies
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Dirty(target, pryComp);
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}
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Dirty(melee);
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Dirty(target, melee);
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//The zombie gets the assigned damage weaknesses and strengths
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_damageable.SetDamageModifierSetId(target, "Zombie");
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