Code cleanup: Dirty(Comp) (#26238)
* Replaced uses of Dirty(Component) with Dirty(Uid, Component) Modified some systems (notably pulling-related) to use uids. * Missed a few * Revert changes to pulling * No
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@@ -51,7 +51,7 @@ public sealed partial class GunSystem
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if (component.Shots != shots || component.Capacity != maxShots)
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{
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Dirty(component);
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Dirty(uid, component);
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}
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component.Shots = shots;
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@@ -13,6 +13,6 @@ public sealed partial class GunSystem
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return;
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component.CurrentIndex = index;
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Dirty(component);
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Dirty(revolverUid, component);
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}
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}
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